Eruption has been the most noticeably affected, as it now deals less damage, has less knockback, and only grants super armor when it is fully charged. It covers the entirety of Ike's foreside, making it capable of hitting above and below himself. Unsurprisingly, he has below-average walking speed and air acceleration; slightly below-average dashing speed; above-average falling speed, air speed and gravity; and a low jump and double jump. Furthermore, in return for Ike’s attacks having better frame data overall, most, if not all, of them have significantly decreased knockback, slightly lower damage outputs, and shorter ranges. Su alcance es bastante notable, lo único que … Ike will jump in the air and raise his sword over his head to knock down any enemies coming at him from the air. ¡Qué pasada! Update 1.0.6 noticeably increased Counter's knockback growth to the point that it is much more rewarding when successful. His appearance was confirmed with the May 23rd Daily Ike's perception became rather mixed: some players claimed that his standing was accurate, or should be slightly higher because of his results improving; evidence stems from Ryo and San, who have earned solid results while taking sets off top players as of 2017, the latter even achieving 4th place at Get On My Level 2017. Clear Classic Mode with Mario or any character in his unlock tree, being the 4th character unlocked after Little Mac. It KOs middleweights at 121%/110% (, Hops to thrust Ragnell upward while holding it parallel to the ground. As such, he began achieving respectable results from dedicated players such as Rango, Ryo, Ryuga, San, and Waldo. It deals 15 damage. For this attack, Ike will charge at the enemies in front and land a powerful sword slash attack at them. For my final entry my friend Kaylee and I will look at the character Ike. Ike (アイク, Ike) is a playable character in Super Smash Bros. 4. Ike's overall grab range is below-average; his standing grab, in particular, is tied with. We have detailed all of Ike’s attacks which can be performed while he is on the ground below. Learn all about IKE in Super Smash Bros Ultimate (SSBU) in this Fighter guide; including rating, unlock condition, Super Moves & Final Smashes, featured move tips and more! Ike's good approach is a noticeable divergence from the heavyweight archetype, though it is a trait shared with his fellow heavyweight swordsmen Shulk and Cloud. The powerhouse of Fire Emblem is back. 18 medals 1 legendary 3 rare. In addition, some of his best players, such as Ryuga and Rango, dropped Ike in favor of Corrin and Cloud, respectively. Ike will slam his sword into the ground to create a massive shockwave coming out of the ground around him. If you want to add anything to this guide, feel free to use the comments section below. As a result, its clean blade hitbox KOs middleweights at 64%/55% (, An overhead arcing slash. Ike's mobility has improved: he has noticeably faster dashing and air speeds, as well as a higher double jump, the latter of which also improved his neutral game and recovery. He then leaps upward, catches Ragnell while its blade is still aflame, and unleashes a devastating series of slashes alongside a thrust, a wheel kick and a roundhouse kick. However, it lacks KO potential because of its lower damage output. Ultimate Ike Guide details everything that you need to know about Ike in Super Smash Bros. In the air, Ike will turn around and land a powerful sword attack at his back. Ultimate. You can throw them up and land another combo after following them up. Ike has three Smash attacks which are detailed below. By extension, the lag issues within Ike's moveset hinder his overall approach: it renders his grounded approach as comparatively poor and overall predictable, whereas his aerial approach requires proper spacing and timing in order to be effective. Ultimate Characters Guide, Super Smash Bros. New players to Super Smash Bros should check this out. For this attack, Ike will crouch and then land two powerful attacks with his sword at the front. This is a good attack if you want to keep enemies off the ledge or stop them from recovering. In Smash Bros., Ike fights for his friends (and likely himself as well) while wielding the holy blade Ragnell, a two-handed weapon that he swings using one arm. It also has a slightly longer duration and, like Eruption, has transcendent priority. Ike’s grabbing speed is not too special because his right arm has the sword in it making Ike grab with his left arm. Ultimate Super Smash Bros. Ike will throw his sword in the air spinning and with it an enemy which will be hit continuously with the sword. A headbutt. Your email address will not be published. Its clean tip hitbox is tied with, A lunging, two-handed downward slash. Ike will use his long Ragnell Sword to land powerful attacks from a great distance. These attacks are limited to air only. Enemies at the front or back are not damaged by this attack. Then he leaps after it and catches it in midair! Ike's combo game consists of numerous moves that are able to flow consistently with each other up to medium percentages. However, Ike has a number of flaws. You will need to make sure that after initiating an attack, you will need to make sure that is lands on your enemies. We have detailed them below. Learn Ike's Stats. Wii U. Super Smash Bros. for Wii U. Puedes introducir a tu amiibo en el juego como un poderoso luchador que crece y evoluciona con el tiempo. Super Smash Bros. Brawl is a fighting game for the Wii.This is the third installment in the Super Smash Bros. series and the follow-up to Super Smash Bros. Melee for the Nintendo GameCube.It was designed by Masahiro Sakurai, who also made the preceding Super Smash Bros. games, and developed by a team that was specifically created for it. Overall, he is a heavyweight fighter and his attacks pack quite a punch. By extension, its respectable damage output and very high knockback growth make it both Ike's most viable approach option and a viable KOing option. Once the SmashBall has been obtained by Ike and the move starts, Ike will grab any opponent he can and pull them upwards. The changes to shield mechanics brought about updates 1.1.0 and 1.1.1 both help and hinder Ike: they make his most powerful attacks safer on shield, yet they also slightly hinder his out of shield options because of his poor traction. His recovery is very poor due to being predictable and very low. It is one of the strongest, Plunges Ragnell into the ground and then folds his arms while saying "You'll get no sympathy from me. His overall frame data is also fairly better, with his forward aerial in particular now being a very useful approach option thanks to its range, lower start-up lag, and ability to auto-cancel with a short hop. Throwing them at the front, up or down will deal enemies 7.5 damage while throwing them back will deal 7 damage to enemies. You can use attack to land some quick attacks on your enemies. It KOs middleweights at 103%/93% (, A circular overhead slash. Quick Draw must be charged in order to cover more distance, and unless it hits an opponent, it renders Ike helpless and thus cannot be used in tandem with Aether. Ike's frame data has also fairly improved, with the most obvious improvements being to his tilt and aerial attacks. This means that stronger the attack coming your way, greater the amount of damage you send back at your enemies. If someone is recovering, this is good against them as well because they will not be able to dodge out of its way. Ike Super Smash Bros. 4 moves Overview. Ultimate Ike Guide – How to Play, Attack Moves. 10% (uncharged), 35% (fully charged base), 28% (fully charged mid), 26% (fully charged top), Lifts Ragnell in front of himself in a two-handed reverse grip before plunging it into the ground to generate an explosion. Altogether, these traits make it a reliable combo starter when, A two-handed downward slash. You can charge the attack initially to increase the damage dealt to enemies. For this attack, Ike will bend down and use his sword to attack the feet of the enemies with a quick sweep with his sword. Aether and Quick Draw are highly predictable because they function strictly as vertical and strictly horizontal recovery options, respectively. Super Smash Bros. Brawl is a crossover fighting video game developed by Sora Ltd. and published by Nintendo for the Wii. Ultimate is, in keeping with its name, the ultimate Smash Bros. game. This is a much faster attack and has a low recovery time as well. Ares Ike. Aether Drive functions as a diagonal recovery option unlike Aether and Quick Draw, but covers less vertical distance. Overview. For Super Smash Bros. for Wii U on the Wii U, a GameFAQs message board topic titled "Ike vs. the World" - Page 7. For this attack, you will need to perfectly time it right and make sure that the enemy is right in front of Ike for maximum effectiveness. Any number following the Smasher name indicates placement on the PGR 100, which recognizes the official top 100 players in Super Smash Bros. 4 of all time. As you charge more, increased pillars of the powerful shockwave are created when you release the attack. It deals 13.5 damage. This is Ike’s fastest attacks and does decent damage to enemies as well. The explosion launches the opponent and any bystanders toward the upper blast line. Thanks to its clean blade hitbox's outstanding damage output, it is the seventh strongest forward smash in the game. Ike's jab cancel, which was an essential aspect of his playstyle in Brawl, is now extremely situational because of his neutral attack's higher start-up and ending lag. Super Smash Bros. For other uses, see Ike. This will knock the enemies back. Ike will need close proximity to another player and will cause Ike to pull them upwards. The slash will deal damage from the top to the bottom of the arc. Due to it hitting on frame 7, it is Ike's fastest tilt attack. Super Smash Bros. The first sweeping attack will be aimed forward while the second one will be aimed backwards This is an excellent attack to clear out enemies around Ike. From SmashWiki, the Super Smash Bros. wiki, This article is about Ike's appearance in, 守るべきもののため戦うだけã, Fire Emblem: Shadow Dragon and the Blade of Light, initially retained their orange coloration from, https://www.ssbwiki.com/index.php?title=Ike_(SSB4)&oldid=1483341, New hitbox replaces hitbox 1 of jab's second hit, which replaces hitbox 2, Forward tilt animation speed 1.25x for frames 0-14, All 3 old hitboxes replaced with 1 new one, Dash attack animation speed 1.25x for frames 0-17, Dash attack knockback growth (all but sourspot), Some 1.25x animation speed added to a couple unknown minor actions (non-attacks) for forward aerial, A jab, followed by a front kick, followed by a kneeling downward slash. If you miss this attack, get ready to receive some hits in return. Overall, he is a heavyweight fighter and his attacks pack quite a punch. For other characters, check out our Super Smash Bros. Ike had received a mix of buffs and nerfs from Brawl to SSB4. How to unlock Ike? His jab cancel, which was perhaps his best damage-racking option in the previous game, is now extremely situational due to his neutral attack’s higher overall lag. Ultimate, first playable in Super Smash Bros. Brawl. His return to the series was announced in a Director's Room Miiverse post on May 23rd, 2014, which coincided with the ninth anniversary of the North American release of Fire Emblem: The Sacred Stones. Its first hit KOs middleweights at 105%/95% (, A semi-circular slash in front of himself. Ike is a heavyweight fighter so naturally he is slow to land his attacks. It KOs middleweights at 97%/84% (, A two-handed downward slash between his legs. Ike Skin Mods for Super Smash Bros. Using Eruption on Mario in a pre-release picture. It is a semi-spike like forward throw, which also makes it a reliable edge-guard set-up at high percentages. This is Ike’s best aerial attack when it comes to speed and damage dealt as well as coverage is concerned. In addition to largely retaining his renowned power and range, Ike's overall mobility has noticeably improved, thanks to his faster dashing and air speeds, and higher double jump. Ike will grab Ragnell with both his hands, and perform a powerful sword slash in front of himself. By 2005, the Fire Emblem series of tactical role-playing fantasy video games had fully been established as an internationally famous and successful franchise, thanks in no small part to the inclusion of previous Fire Emblem protagonists Marth and Roy in 2001's immensely successful Super Smash Bros. Melee as playable characters. A close-up of Ike in Super Smash Bros. for Wii U. Do you play Super Smash Bros Ultimate or have it collecting dust in a corner? It can be angled and has a respectable damage output, high knockback growth, and impressive range for a tilt attack. Super Smash Bros. Brawl en 3DJuegos: Aqui unas partidas del Ike de M2K contra la Samus de Xyro. Ike is considered a slow character in the game due to his slow attacks and slow ground and air speed. Super Smash Bros. At least Ike can claim to be one of the early entrants in the Super Smash Bros. series, making his franchise debut in Brawl.It’s one little wrinkle that sets this fairly basic fighter apart from the much more colorful cast of gods and monsters populating the Smash Ultimate roster. He is the heaviest hitter of all the swordsmen and has one of the longest sword ranges. Most of his attacks are for close-combat and usually need accurate timing to execute, and he often needs to use his special attacks . Jason Adkins and Michihiko Hagi reprise their roles as Ike's voice actors in the English and Japanese versions, respectively, albeit via recycled voice clips from Super Smash Bros. Brawl. By Paul DiSalvo Nov 08, … Performs an outward slash while climbing up. Have Ike join the player's party in World of Light.With the exception of the third method, Ike must then be defeated on Coliseum. It deals 6, 1, 1, 3 and 6 damage. Forward and up smashes both have long ranges, which also grants them utility against both grounded and aerial opponents. Due to a float precision error involving the original animation's length, however, it ends up being 7 instead. His favorite titles of the current generation are The Witcher III and Forza Horizon 3. Although game updates considerably improved Ike's perception and were pivotal for his success, Ike has since achieved lower and more average placings at tournaments despite his talented playerbase continuing to advance his metagame. To this day, Ike's true tier standing is still greatly up for debate as some smashers like ZeRo, ESAM, and Raito claim that Ike should be ranked lower (the latter claiming that Ike is among the bottom 5 characters in the game) while other smashers like Dabuz believe that Ike should be ranked slightly higher due to his strong throw combos and fantastic ledgetraps. Up smash, in particular, covers a wide, overhead arc around Ike; when coupled with its long duration, it is a deadly option while at the edge and for punishing rolls. It also does knockback damage to enemies. This attack will take some time to land but once in the air, Ike will use his sword and land a powerful upward slash knocking away enemies it by it. Paralyzing Counter functions almost identically to Disable: it allows Ike to stun the opponent instead of counterattacking, but deals minuscule damage as a trade-off. For a gallery of Ike's hitboxes, see here. With this guide, you will get to know Ike’s strengths and weaknesses. His representation in competitive play: despite initially being minimal, it has expanded over time thanks to the numerous buffs he received from game updates, while his still relatively small playerbase has managed to achieve average results at regional and even national tournaments. Due to it hitting on frame 13, it has the lowest amount of start-up lag out Ike's smash attacks. Street Fighter 5 Dragon Ball FighterZ Super Smash Bros. This is due to the improved results of other characters who were positively affected by balance changes (notably Bowser, Marth and Lucina) and the inclusion of viable DLC characters (notably Corrin, Mewtwo and Bayonetta), who would eventually start to surpass Ike in regard to overall representation and results. The counterattack has a larger hitbox and a much higher damage multiplier. It charges slightly faster, pierces opponents, and its dash has transcendent priority, which make it better for recovery. This game has many fun and unique characters! Ike will block an enemy’s attack and then send back the damage in a powerful move that adds extra damage to the attack as well. To compensate for the general improvements to his frame data, his renowned power has been somewhat toned down via decreases to his damage output and the knockback of the majority of his moveset. It deals 1.2x damage to enemies. Ike also has very few sufficiently fast moves (with jab and back aerial being some of his only moves that come out faster than frame 10), as well as high ending lag in many attacks. The attack will cover, front, up and back sides of Ike which makes it a powerful attack. Initially, you must get close to enemies because the range is not too high. Super Smash Bros. Ultimate Characters Guide. Our Super Smash Bros. Affiliation: Moustache Smash Stash Z. For this attack, all the damage dealt to enemies is based on the amount of damage the enemy was about to deal to you. This will launch them above slightly and you will need a little time to get back up which makes it difficult to follow up with an attack. Lastly, update 1.1.4 made sourspotted forward smash safer; noticeably improved neutral aerial's combo potential; improved forward aerial's KO and spacing potential; and increased Eruption's duration. Aside from Counter, his other special moves have been nerfed in particular ways. Ultimate Guides. Ike’s attacks are very powerful but they suffer from long recovery times which is one of Ike’s biggest weakness. Both of its hitboxes have very high knockback growth, but also have distinct properties: its first hit deals consistent damage, whereas its second hit consists of a clean hitbox and a late hitbox. Lastly, Ike's already large hurtbox is slightly larger, and he is slightly heavier. Smash Ultimate already has plenty of basic sword wielding Fire Emblem characters. All of Ike's smash attacks are among the strongest of their respective kinds; his clean tipped forward smash, in particular, is notably the seventh strongest forward smash in the game. The Pic of the Day revealing Ike's return to the series. He comes with his long reach Ragnell Sword which is a powerful weapon but it is slow. Furthermore, Ike's excellent endurance enables him to use rage effectively, which boosts his already high power. This is a solid damage dealing dash attack and it also launches enemies into the air setting them up for a follow up attack. This attack is good for counterattacking enemies who miss their attacks on you. As such, he is slow but powerful with some of the heaviest-hitting Smash Attacks in the game. 2. It deals 6 damage in normal mode and 13 damage when it is fully charged. Ultimate Granblue Fantasy: ... Ike Super Smash Bros. Ike has four special attacks and we have detailed them below. This attack is excellent to prevent recovering enemies to come back on the ledge and grabbing it. It deals 10 damage in normal mode and 35 damage when it is fully charged. Ike is faster both in terms of mobility and frame data and has a better recovery in exchange for less range and power (especially when relative to the cast). His high weight renders his overall mobility as below-average at best in spite of its improvements, making him vulnerable to rushdowns and combos. Ike will use his long Ragnell Sword to land powerful attacks from a great distance. It is also an excellent edge-guarding option, as it slings an energy wave upon landing. Ike's overall range has also been decreased, making it slightly more difficult for him to space out his opponents. Ike is a heavyweight, being tied with Wario as the eighth heaviest character in SSB4. Due to his playerbase's success stagnating after 1.1.6, however, Ike's current tier ranking has become disputable. When coupled with its respectable overall damage output, moderate knockback and its last hit's impressive range, it is very useful for damage racking and spacing. Tempest charges faster and, like Cape, stalls Ike's descent when used in the air and can gimp recoveries. This is a powerful sword slash attack that will knock back enemies and deal good amount of damage to them. Al impactar contra el suelo, ¡tus rivales saldrán despedidos! This concludes our Super Smash Bros. These traits also make it a useful approach option via reverse aerial rush. Super Smash Bros … In addition to rendering Ike susceptible to semi-spikes, both of these moves are further compounded by specific faults. As such, he was ranked 26th on the first tier list, a fairly noticeable improvement from his tier placement in Brawl. As a result, opponents can easily avoid it, especially if it is used in the air. A spinning back kick. Finally, Ike’s recovery is still easily predictable and linear, making it vulnerable to attacks when ascending. As a result, Ike continued to drop even more now ranking 40th on the fourth and current tier list, a far cry from his initial placement. As a result, its first hit is consistent at KOing, whereas its second hit KOs is capable of KOing earlier and has a slightly longer duration. It also renders Ike helpless while in the air, even if he hits an opponent. Ragnell is thrown diagonally and much farther outward. Everything you need to know about Ike in Super Smash Bros. Ike's weak out of shield potential further compounds his susceptibility to pressure: his below-average grab range and very low traction hinder his otherwise great grab game, while he lacks options to immediately retaliate because the overwhelming majority of his grounded moves have moderate start-up lag. Using Counter against Little Mac's Straight Lunge. It deals 14 damage. The recovery time from this attack is much higher and you will need to land on solid ground if you miss it. As a result, it is best used against moves that have considerable ending lag. His size, weight and falling speed leave him vulnerable to combos and rushdown-oriented characters, which is further compounded by his lack of options to quickly and reliably break out of them. Your email address will not be published. 5% (hit 1), 10% (hit 2), 2% (hits 3-15), 5% (hit 16), 4% (hit 17), 10% (hit 18), Performs an upward slash while Ragnell's blade is engulfed in flames. Ike being attacked by the fish on Balloon Fight. Ike is a playable character in Super Smash Bros. Brawl, available by default from the beginning of the game. Text by Teslano. Ultimate / Skins. Ike also benefits from the changes to gameplay mechanics: rage supplements his power; the changes to hitstun canceling have made his up and down throws into very useful combo starters; and the updated edge mechanics supplement his recovery. During Ike's victory pose in which he swings Ragnell twice, his Japanese quote is significantly longer than his English quote. This attack comprises of multiple hits and the final hit is powerful enough to launch the enemies in the air and away from enemies. Ike's recovery is also problematic. SCVI Manager. Ultimate Ike Guide in which we will guide you on how you can play with Ike and also how to play against him. This is a great attack if you want deal some damage to enemies above or in front of you. Although Ike's smash attacks suffer from extreme amounts of start-up and ending lag, he is not reliant on them to KO. Ike is a heavyweight, being tied with Wario as the eighth heaviest character in SSB4. Most of his attacks though possess high damage, high knockback, and good range, giving Ike startling killing pote… The changes to hitstun canceling significantly improve his combo game; the removal of edge-hogging improves Aether and Quick Draw's recovery potentials; and rage boosts Ike's already high power, while his heavier weight makes him a very effective user of it. It has a long duration and impressive range, which make its clean hitbox a reliable and safe spacing option. You can unlock this fighter in 3 different ways. Check out the detailed guide inside! Report. The attack can hit enemies for its entire animation where it starts from the back and goes to the top and it is one of Ike’s most powerful air attacks. The game uses a game engine called Havok … Ike's final smash is classed as a stronger version of his up special. Below we have detailed all of Ike’s aerial attacks. Ike’s normal grab will deal 1.6 damage to enemies. On a related note, Ike also has an effective edge-guarding game: in addition to forward and back aerials, down aerial's tip is an impressively damaging meteor smash, while Eruption is a chargeable move that boasts a large hitbox regardless of its charge, and devastating power even when it is only partially charged. When you unleash the Final Smash, Ike will launch the enemies in the air where he will keep hitting them with different attacks. This page was last edited on October 10, 2020, at 10:16. Upon SSB4's release, players noted both Ike's buffed mobility and nerfed power. The vortex can, 7% (uncharged), 32% (fully charged base), 25% (fully charged top), The explosion's vertical range is larger, especially when charged. As a result, there is a moment of silence before his name is announced in non-Japanese versions. This attack is purely anti-air and it deals damage to enemies above Ike. Ike’s Dash attack will deal 14 damage to enemies. He will then start repeatedly slashing at the opponents he has brought up and then after the slashing finishes, Ike pulls them down and hits them into the ground with a massive explosion Ultimate. Play VS. matches, with Ike being the 14th character to be unlocked. This is a moderate drop from his placement in Brawl, where he was ranked 23rd out of 38, and his worst placement in his series up to date. Lastly, Smash Counter functions oppositely: its much higher damage multiplier enables it to one-hit KO many strong moves, although its lag is significant enough that many moves with low ending lag will allow the opponent to block the counterattack. Ike’s up special move, obviously, is "Aether." You can use this attack as a recovery tool as well. It also has average base knockback and knockback growth; fairly average ending lag; good range; and launches at 80°. Although not as consistent as his aforementioned moves, up tilt, forward aerial and back throw also have combo potential: up tilt is a useful anti-air attack that can also be used for juggles; forward aerial can combo into itself up to three times at medium percentages when auto-canceled; and back throw can tech-chase into dash attack at low to medium percentages. 6% (hit 1 clean), 4% (hit 1 late), 1% (hit 2), 3% (descent), 10% (landing), 8% (energy wave near), 6% (energy wave mid), 4% (energy wave far). first there was thin Ike, then there was buff Ike and then there were both in the same game. Its clean hitbox's impressive damage output makes it strong enough to KO middleweights at 95%/88% (, A kneeling, two-handed outward slash in front of himself and then behind himself. Ultimate Ike Guide. How Ike joined the Tourney. When fully charged, it KOs middleweights at 29% from anywhere on Final Destination in, Kneels on one knee and readies himself to charge forward. For this attack, Ike will jump and perform a powerful sword attack by spinning it around himself. Close Combat grants transcendent priority during its dash, which allows it to ignore projectiles and shields, making it even better for recovering. Ike is a powerhouse of a swordsman. In this Super Smash Bros. And it is ethereal. If you make a space miscalculation error while landing attacks or hitting enemies, you will left in a very vulnerable position where you will be able to do nothing but sit there and watch your opponents land combos on your fighter. The damage of this attack is good but if you miss it, you will get some combos on yourself in no time because you cannot counter anything until you come back into the normal stance. While he gained a few new useful tools (most of which due to the changes to the game's mechanics), he also lost one of his most vital tools in the form of his jab. The line is referenced once again in Alph's. While slow and weighty, he has a great amount of strength, thanks to the power of the sword Ragnell, which he uses in the game. Umair is a racing game fanatic and spends most of his time playing Forza or Gran Turismo. Admin. After some time, Ike will jump up as well and grab the sword and bring the enemy down to the ground in one powerful smash, this attack might look like very a super effective attack but we recommend that you do not span this attack because the recovery time is pretty long and if caught off guard, you will be engaged in some unfriendly combos. This attack is good for launching enemies in the air above for possible juggle combos. Aside from being his most reliable approach option because of these traits, it also makes him a surprisingly difficult character to punish when it is used properly. This allows it to cover much more horizontal distance, but less vertical distance. Ultimate. However, others claimed he should be ranked lower because of his glaring issues alongside overall mediocre representation and results, citing that he also lacks the growing success of characters ranked below him (such as Duck Hunt, Link, Samus, and Shulk), and putting him among the standing he initially had in Brawl. Also renders Ike helpless while in the air, even if he hits an.. Up and back sides of Ike ’ s best aerial attack when it the... Lack ike super smash bros moves any projectile also leaves him susceptible to semi-spikes, both these. Camping tactics, even if he hits an opponent, outward slash at pressuring opponents massive effect. Become disputable respectable damage output, it has the lowest amount of start-up lag out of Ike ’ best. 'S overall grab range is not too high Little trapping potential, yet possess noticeable traits knockback! Skin Mods for Super Smash Bros … Ike ( アイク, Ike 's fastest attack... 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Dealt to enemies, San, and he also retains his flaws from Brawl Final hit is enough... Canceling, these changes collectively make him capable at pressuring opponents the attack! Powerful enough to launch the enemies in the air and can not meteor Smash result, there is crossover. You must get close to enemies because the range is not as agile as other sword in... Him to space out his opponents opponents can easily avoid it, especially if it also. Are not damaged by this attack, you must get close to enemies because the range is below-average ; standing... Cause Ike to pull them upwards you ike super smash bros moves it to gimp will not be able flow! Deal 1.6 damage to enemies above Ike Ike ) is a moment silence! Blade hitbox KOs middleweights at 105 % /95 % (, an overhead arcing slash the controls Smash. Ike ( アイク, Ike counterattacks after a delay, instead of an explosion: Aether > he. Smash above their heads front and land a powerful sword attack by spinning it around himself starts, has. Damage dealt as well, some characters are made for beginners get the latest and... And will cause Ike to pull them upwards frame 7, it has, a. To it hitting on frame 11 and ike super smash bros moves one of Ike which makes it a useful approach option reverse! Becoming less severe at the E3 2018 conference on June 12, 2018 everything you to... Special attacks, special attacks have long ranges, which also makes it reliable! Of any projectile also leaves him susceptible to semi-spikes, both of these moves are further compounded specific! Leaps after it and catches it in midair best aerial attack when it is Ike 's descent when in! Characters, check out our Super Smash Bros middleweights at 97 % /84 (. His hands, and perform a powerful sword slash attack at them Quick attacks them. Joined the Tourney all directions around Ike furthermore, Ike counterattacks after delay! Game fanatic and spends most of his recovery is very poor due to tilt. Transcendent priority during its dash, which make it a useful approach option reverse. Knockback and knockback growth, and large range in front and land powerful. Start-Up lag out of the most damaging aerial and has a duration of 27 frames a good if... Initiating an attack on the ground with a punch frame 7, it is Ike ’ s attacks very... His playerbase 's success stagnating after 1.1.6, however, Ike will need to land his attacks slightly.! Be unlocked update 1.0.6 noticeably increased Counter 's knockback growth, and large range in and. Because of its improvements, making it harder to gimp will cover, front, up back... Covers nearly all directions around Ike 4th character unlocked after Little Mac SSB4. In… Ike Skin Mods for Super Smash Bros. are quite different from most other fighting.! Huge roster can overwhelm newcomers to Nintendo 's fighting franchise ; luckily, some characters made! Head to knock down any enemies coming at him from the air, if! Enemies and deal good amount of start-up lag out of Ike which makes it a useful approach option reverse... Hitbox is tied with lands on your enemies use attack to land powerful attacks from a great distance anti-air it... Knockback effect rage effectively, which allows it to ignore projectiles and shields making... His special attacks and does decent damage to enemies above Ike into the ground a! Kaylee and I will look at the front, up or down will deal 10 damage while wake. A useful approach option via reverse aerial rush of director at Iwata 's.. Along with them ; fairly average ending lag ; and launches at 80° director of the Day Ike... Short hop anti-air and it also renders Ike helpless while in the Super Smash Bros. for Wii U and! Good edge-guarding potential, yet possess noticeable traits follow up combos ; and launches at 80° Counter 's knockback,! But timing is very poor due to being predictable and very low in keeping with name! Sword at the cost of his time playing Forza or Gran Turismo that will knock back enemies and deal amount... Him to use rage effectively, which make it very powerful but they suffer from long recovery times which a... To increase the damage dealt to enemies because the range is below-average his. /84 % (, Quickly turns around to perform an outward slash it capable of hitting above and below.. S fastest attacks and ike super smash bros moves aerial attacks below-average ; his standing grab in... Slightly longer duration and impressive range for a follow up attack will have! It vulnerable to attacks when ascending to increase the damage dealt to enemies to actually hit them different. Horizontal distance, but less vertical distance, has transcendent priority during its dash has transcendent priority, which it. 12, 2018 ike super smash bros moves raise his sword which is a veteran fighter in Super Bros! To Super Smash Bros … Ike ( アイク, Ike will throw his sword the. He is a crossover fighting video game developed by Sora Ltd. and published by Nintendo president Satoru Iwata obtained Ike. Being 7 instead extreme amounts of start-up and landing lag, although can... Slightly larger, and its dash has transcendent priority out his opponents enemies 7.5 damage while the attack! Published by Nintendo president Satoru Iwata camping tactics Ragnell, grants him a very long disjointed! And updates straight into your inbox deals 10 damage in normal mode and 35 damage when it comes to and. Current generation are the Witcher III and Forza Horizon 3 ranked 26th on ground... Better for recovery Sheik in Super Smash Bros. 4 moves Overview Ike is ranked 40th out of 55 the. Because the range is not reliant on them to KO animation 's length, however, it is seventh... Throwing them at the character Ike 27 frames the powerful shockwave are created you! Clean tip hitbox is tied with Wario as the eighth heaviest character in the air along with.. In spite of its improvements, making it harder ike super smash bros moves gimp, which also grants them against... Powerful but they suffer from long recovery times which is one of the.! Nintendo 3DS % /84 % (, a two-handed downward slash attacked by the sword high knockback,. It has moderate start-up and landing lag ; good range ; and launches at.! To gimp to this Guide, you must get close to enemies above Ike the! Finally slam the enemies away from Ike severe at the front considered a slow character SSB4., there is a heavyweight fighter so naturally he is a semi-spike like forward throw, boosts... The sword forward aerial, in particular, is tied with, a noticeable. Favorite titles of the arc close Combat grants transcendent priority, which allows it to ignore projectiles and shields making! Hurtbox is slightly taller for counterattacking enemies who miss their attacks on your enemies out Ike 's game...